Doom on the Switch – you lot take a 4-way divide screen and a legend of a shooter.

DOOM IS ON THE SWITCH !!! Not the new Doom, the former, real Doom! I am still fascinated by being able to celebrate the pleasure that has been indicated for so long, the game that never ages and will never historic period – just don't ask anyone under 35 whether this sentence is more often than not applicable. Doom. Doom … DOOOOM !!! Doom. Doom! Can you say Doom plenty? No, and that'due south why spend the 5 euros, download it forever, anywhere and on the go. The very idea of ​​existence able to take this unique orgy of battles through so many intelligent levels on the railroad train seemed absurd, simply here it is – again. E'er happy. Doom.

And why write a new test if I don't have much to add to the 360 ​​version that was released in 2012. The iv-way split screen was retained, even on the small screen, even if you should already know the stages here, you want to maraud through on level five. Otherwise? Perfect, that also applies to Doom 2. Doom 3 is still charging, but I'thousand the incorrect one anyway. Never really liked the third i. Don't ask me why today, at that place were certainly good reasons.

You tin find Doom ane, Doom ii and Doom 3 every bit download in the Nintendo Store.

Test of the Xbox-Box 360 version, 2012:

That 1 day I would write something about Doom … I wouldn't have thought it.

But hither we are. The fact that Doom is off the alphabetize subsequently 17 years has already been extensively best-selling by Thomas Sieben. The question of how and where to buy it was still a piddling open, but on the PC that should have been dealt with. And then now for the Xbox 360 on XBLA for 400 points. Not five euros. Quite a lot of coin really for such an old game. I thought so while I started it. And then only pressed the switch again after well over 5 hours at a fourth dimension. So Doom even so works today.

Merely why actually? Information technology's simply beautiful in its own way. There is a certain artful in these huge pixels, in the choice of colors, both colorful and dark. But dazzler and the years are never all-time friends. Doom shows this in an impressive way and how far the genre has developed. Technically. Because neither the colorful, in 8 pixel rotations, twitching around with Sprite-Zoom, ridiculous as well as funny and yet threatening-looking monsters, nor the rocking and thus quite MIDI-like throbbing soundtrack are. Both similar information technology or not, simply the "OH MY GOD, HOW Cool DOES Information technology Expect !!! 111" bonus, which has long been coffed.

The secret of Doom's timelessness is twofold. On the one manus, information technology is an absolute purism of movement and shooter that practically no game offers today. Running, punishing, shooting. In that location is nothing more, nothing more than is needed. Upward downwardly? No thing! If a monster stands to a higher place or beneath you, line of sight is sufficient. The hitting comes by itself if you are in harmony on an imaginary horizontal. Doom is incredibly fast. The wobbly running motion, which at the fourth dimension led to seasickness for many people after months of sessions, turns into a rhythm that you proceed in sync with the shots and aiming. By guessing afterwards a while how the enemy is moving and compensating without thinking.

At that place is a simplicity, a speed and a drama, at the aforementioned fourth dimension a boiler that today'south AAA shooters can no longer offer or even want to offer. Cover mechanics, complex weapons and more than have their own appeal, simply at the aforementioned time take the force per unit area off the boiler. Doom does not drive by necessity, but by the menstruum of its movement and control. He lets you storm and punish, where sometimes angels rightly fearfulness to sneak.

Gallery:

Doom – Screenshots Manage cookie settings

The Waffen Dooms defined their category for the genre 17 years ago. It'due south that simple. In each game, in ascending order, you'll notice melee, pistol, shotgun, minigun and so on. In variations, sometimes similar this, sometimes like that and actually that's a lie because the Wolfenstein serial showed it, but Doom offers nothing less than anything y'all tin can find today. In its simplest form. Unfortunately, this is likewise the very banal reason why the otherwise phenomenally good implementation on the Xbox 360 lags backside. On the PC you play Doom on the keyboard with the cursor keys, the left thumb on Space, the remaining fingers of this paw on the numeric keys to switch weapons. The pad is switched through, which can be costly in critical situations. It'south rarely really deadly, but losing a few points of armor or life in a trap is annoying.

And there is no shortage of traps. Don't be fooled past the get-go one or ii straightforward levels. At that place are labyrinths of Minotaur dimensions here. It's fascinating what y'all can practise with a few switches and three colored key cards. You lot crawled through every corner, ever taking a look at the very practical and live map, and yet for only a dozen times you don't know where the h**50 it could continue. But to finally observe the way to be taken past surprise past another adrenaline-fueling and nasty trap and then finally to find out that you accept institute 20 pct of the secret rooms. Timing at par or getting that Secrets counter to 100 can still become a blissful addiction today.

Gallery:

Doom – Screenshots of the split up screen Manage cookie settings

Doom heralded not only the age of the shooter, simply also that of the multiplayer. I learned everything about zero modems cheers to Doom that I never had to know again afterwards, but information technology was worth the effort. Today confronting information technology? Pah! It's almost also easy. At the touch of a button, you can choose between a divide screen for up to 4 players or you tin go online and encounter that the lag has been eliminated since the Xbox port was released in the United states of america 5 years ago. Deathmatch Doom has never been easier. And it's however fun thanks to the speed of the game and the catchy, winding levels. Whether you are camping with the rocket launcher or marching around with the minigun, Doom remains a existent winner. Sometimes you just desire nothing more than than to allow off steam in a deathmatch for half an hour. Doom doesn't offer much more. Merely information technology is literally legendary. Oh aye, there is also co-op. It's great, lots of them play. Non me. Doom is loneliness against everyone. A homo's fight against H**fifty personally. But everyone else, accept fun wandering around with friends like a group of frightened rabbits.

Doom stayed young at center. He's a crazy old, wrinkled, quirky guy who'due south still laughing and laughing like it'southward 1993. Or at to the lowest degree about. But close enough. Maybe even a picayune more in his own way. With the noesis of shooters for virtually two decades in mind, this oldie is a reminder of how it began and that since so a lot has been gained, but a lot has besides been lost. Doom's footstep, his simple simply incredibly energetic game movements and his intricate, angular level design are something you won't find in any Call of Duty, Halo, Killzone, or even RAGE. Each of these games has its strengths, but so does Doom. And its amazingly are now proven to exist timeless. At the latest with 4 friends on the couch, in forepart of you lot a split-screened window to one of the well-nigh important and to this mean solar day one of the well-nigh entertaining waypoints in game history.

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